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1.1.2 Patch Notes — 2/7/2012

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1.1.2 Patch Notes — 2/7/2012 Empty 1.1.2 Patch Notes — 2/7/2012

Mensaje  Lukar Mar 07 Feb 2012, 11:48

http://www.swtor.com/patchnotes/1.1.2/272012




Classes and Combat


Combat Ability Responsiveness

Further improved response time for ability activation requests, especially in low-framerate situations.
The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.
The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
Abilities on cooldown are now more easily distinguished from abilities that can be used.

General

If Sprint was active when a player died, it now remains active when the player is revived.

Jedi Knight


Sentinel

Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman

Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Sith Warrior


Marauder

Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation

Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
Bleedout: Now correctly modifies critical damage dealt by bleed effects.
Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

Jedi Consular


General

Unity: Now properly provides damage reduction when used.

Shadow

All Techniques now cost 100 Force.
Force Technique's Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat

Technique Mastery: No longer increases the duration of Force Technique's Breach effect. It now increases the damage dealt by Force Technique.
Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration

Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)

Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique's Breach effect. This effect now triggers more easily but cannot trigger as frequently.
Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor


Assassin

All Saber Charges now cost 100 Force.
Lightning Charge's Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness

Charge Mastery: No longer increases the duration of Lightning Charge's Discharge effect. It now increases the damage dealt by Lightning Charge.
Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception

Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)

Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge's Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler


Gunslinger


Sharpshooter

Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent


Sniper


Marksmanship

Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter


Powertech


Advanced Prototype

Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper


General

Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard


Tactics

Hold the Line: Visual and sound effects are now easier to recognize.


Companion Characters


General

Companion Characters no longer occasionally appear unclothed when summoned.

Companions


Doc

Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


Crew Skills


General

The message "There are no missions defined for the Crew Skill: [Crew Skill Name]" is no longer erroneously displayed.

Crafting Skills


General

Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem

Energized and Exotech stims and adrenals no longer require Biochem to use.
Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills

Harvesting nodes in Ilum no longer spawn in friendly bases.
Slightly lowered the amount of resources gathered from harvested droids and creatures.


Flashpoints and Operations


General

Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints


The False Emperor

Jindo Krey's ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege

Infected Mercenaries can no longer permanently stun players.

Operations


Eternity Vault

Soa no longer resets if he uses Mind Trap on the main tank.
Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot.

Karagga's Palace

The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall.
Foreman Crusher's Perforating Rend now correctly applies itself to targets caught within the conical attack.
Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
Karagga no longer appears above portions of the walls during the fight.
Karagga's chest no longer spawns after defeating Bonethrasher in Nightmare Mode.


Items


General

Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.

Vendors

It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


Legacy


General

The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


Missions and NPCs


General

Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.
Players can no longer accept missions from mission boards if they have reached the pending mission reward cap.
Resetting a mission that is dependent on completing other missions no longer prevents players from receiving mission credit.

Missions


Imperial

Fifth Time's the Charm: Gholan no longer grants experience when killed.
General Faraire: Khourlet's Elite Guards no longer hide behind a door, preventing progression in this mission.
A Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
The Big Show: Using Force Cloak, dying, or leaving the phase while on the step "Defeat the Screaming Blade Cultists" can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic

Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.


PvP


Warzones


Huttball

Class abilities that pull a hostile target (like Grapple, Harpoon, and Force Pull) can no longer be used to pull enemies onto the spawn shelf.
Players standing in the spawn area no longer catch the Huttball when it is thrown, and will no longer immediately be killed for having the ball in an illegal position.

World PvP


Ilum

Chests on Ilum now respawn less frequently to reduce potential gains from farming.
Particle Cannons can no longer be permanently disabled.
Implemented safeguards to address a Valor exploit.


Space Combat


General

The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


UI


General

The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


Miscellaneous Bug Fixes

Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
Facial animations no longer fail to play correctly in some instances.
During brief teleports, the splash screen does not appear incorrectly over loading screens.
Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
Fixed a rare crash when updating inventory items when the player loads into the game.
The loading screen no longer appears during "fade to black" sequences.

Lukar
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  RockmanX Mar 07 Feb 2012, 11:52

BUFFOS PA MI!!


1.1.2 Patch Notes — 2/7/2012 D07446b2-9e48-44e8-93ff-ea8dfe38da4d
RockmanX
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Atrok Mar 07 Feb 2012, 11:59

Yo con lo del sprint ya soy feliz XDD
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Latok Mar 07 Feb 2012, 13:31

Mola esto:


Soa no longer resets if he uses Mind Trap on the main tank. (Nos ha costado mas de un wipe)

Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result. (Genial asi en interfases no se queda gente perdida por justo eso)


Players released from Soa's mind trap after he is defeated are now teleported to the appropriate location, allowing them to claim their loot. (Asi no hay mas salto del angel XD)
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Gloder Miér 08 Feb 2012, 02:04

No es por quitarte ilusiones Latok pero ya sabes que pasa con los parches y yo
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Outis Vie 10 Feb 2012, 15:54

De momento sólo está en el PTS, así que no he abierto un hilo nuevo por no ser las notas definitivas del parche que saldrá en los Live Servers, pero por si a alguien le interesa lo que tienen pensando para el 1.1.3

Classes and Combat

General
Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal
Stabilizers: Correctly adds pushback resistance to Unload.
Trooper

Commando

Gunnery
Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters

General
Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills

Crafting Skills
Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem
Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations

General
Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party
In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege
Expulsor Droid now drops the correct loot.
Operations

Karagga’s Palace
The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items

General
Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy
A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.


Missions and NPCs

General
Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial
Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic
Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.

PvP

General
Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.


World PvP

Ilum
Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes
Players are no longer occasionally disconnected from the game when interacting with a mailbox.
Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

Me parece especialmente interesante lo del nerfeo al Surge Rating, que es algo que puede condicionar lo suyo los builds y equipamiento (tanto mods como relics, por ejemplo) de los personajes de lvl alto. Necesito un combat log YA.

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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Latok Vie 10 Feb 2012, 16:06

Hombreeeeeeeee areglan lo de los puntos sociales y de luz y oscuridad en FP hard, ya era hora
Latok
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1.1.2 Patch Notes — 2/7/2012 Empty Re: 1.1.2 Patch Notes — 2/7/2012

Mensaje  Latok Vie 10 Feb 2012, 16:51

Con respecto a lo del surge si lo entendemos bien:

Yo tengo 172 de surge que me incrementan el critical multiplier un 25% es decir unos 0.145 de critical multiplier por surge.

Si el nerfeo del 10% de 0.145 son 0.014 menos de critical multiplire por punto, por lo cual se quedaria en 0.131

Por eso mi surge de 172 por 0.131 seria un 22.532 % de criticilar multiplier.

Total perdere un 2.5% de critical multiplier con el cambio, tampoco mucho.
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