[CO] Desvelados los poderes de Artilugios
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[CO] Desvelados los poderes de Artilugios
Fuente
Sonic Blaster
Energy Builder
Energy Generation, Maintained Ranged Sonic Damage
Sonic Blaster emits a painfully concentrated beam of sound to rip through your enemies.
Maintain
Experimental Blaster
No Requirements
Charged Ranged Particle Damage
Experimental Blaster is a weapon of your own invention that fires a
beam at your target, dealing damage and sometimes having other more. .
. unpredictable effects.
Tap
Charge
Gauntlet Chainsaw
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Maintained Cone Melee Slashing Damage
Chainsaw Gauntlet uses a glove mounted chainsaw to slash through any targets in your path.
Maintain
Particle Mine
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Proximity Mine, Close Area Effect Particle Damage
Particle Mine places a mine on the ground that will explode, dealing heavy particle damage, when an enemy comes within range.
Click
Bionic Shielding
Requires 1 powers from Gadgeteering or 2 non energy building powers from any framework
Targeted Reactive Healing Buff
Bionic Shielding places a shield of healing energy around your target causing them to heal any time they are damaged.
Click
Miniaturization Drive
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Miniaturization Drive charges your next attack with a
miniaturization field, causing the target of the attack to shrink in
size and strength.
Click
Sonic Device
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Sonic Device adds a focused sonic pulse to your next attack,
increasing the damage of the attack and adding the potential to stun
your target.
Click
Toxic Nanites
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Toxic Nanites laces your next attack with deadly nanites, infecting your target and dealing toxic damage over time.
Click
Entangling Mesh
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Close Area Effect Root
Entangling Mesh adds a web-like explosion to your arsenal. Any
enemies caught in the explosion become tangled in the mesh rooting them
in place.
Click
Nanobot Swarm
Cooldown Refresh
Using millions of tiny robots you refresh yourself and continue fighting as though the fight just started.
Click
Molecular Self-Assembly
Slotted Passive, Energy Return
Each time your abilities become ready to use you receive a rush of energy in anticipation of the coming fight.
Slotted Passive
Munitions Bots
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Munitions Bots summons two armed robotic drones to fight for you.
Charge
Tap
Attack Toys
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Attack Toys summons an attack toy to fight for you.
Charge
Tap
Medical Drones
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Medical Drones summons 2 Medical Drones to help heal you and your allies.
Charge
Tap
Orbital Cannon
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Area Effect Particle Damage
Orbital Cannon calls down a particle blast to destroy your enemies from a weapon platform orbiting high overhead.
Charge
Resurrection Serum
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Resurrect
Resurrection Serum is a carefully crafted concoction administered to fallen allies to return them to action
Charge
Tractor Beam
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Maintained Reverse Repel
Tractor Beam latches on to your target and yanks them towards you.
Maintain
Sonic Blaster
Energy Builder
Energy Generation, Maintained Ranged Sonic Damage
Sonic Blaster emits a painfully concentrated beam of sound to rip through your enemies.
Maintain
- Single target Sonic damage
- Generates energy
Experimental Blaster
No Requirements
Charged Ranged Particle Damage
Experimental Blaster is a weapon of your own invention that fires a
beam at your target, dealing damage and sometimes having other more. .
. unpredictable effects.
Tap
- Single target particle damage
- 1% chance to turn target into a teddy bear for a short time
Charge
- Increases damage and energy cost of the Tap effect
- 50% chance to deal double damage if charged less than 0.5 sec
- 20% chance to confuse the target for a short time if charged to full
- 20% chance to knock the target up if charged to full
Gauntlet Chainsaw
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Maintained Cone Melee Slashing Damage
Chainsaw Gauntlet uses a glove mounted chainsaw to slash through any targets in your path.
Maintain
- Deals continuous slashing damage to targets in front of you
Particle Mine
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Proximity Mine, Close Area Effect Particle Damage
Particle Mine places a mine on the ground that will explode, dealing heavy particle damage, when an enemy comes within range.
Click
- Places Particle Mine at owner’s location
- Particle Mine detonates when enemy appears in range dealing particle damage to nearby targets
Bionic Shielding
Requires 1 powers from Gadgeteering or 2 non energy building powers from any framework
Targeted Reactive Healing Buff
Bionic Shielding places a shield of healing energy around your target causing them to heal any time they are damaged.
Click
- Applies Bionic Shielding to target.
- Bionic Shielding heals you each time the target takes damage.
- Bionic Shielding will heal you a maximum of 5 times before it expires
Miniaturization Drive
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Miniaturization Drive charges your next attack with a
miniaturization field, causing the target of the attack to shrink in
size and strength.
Click
- Adds shrink and damage debuff to next attack
Sonic Device
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Sonic Device adds a focused sonic pulse to your next attack,
increasing the damage of the attack and adding the potential to stun
your target.
Click
- Adds sonic damage to next attack
- Chance to stun target of next attack
Toxic Nanites
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
On-Next-Hit Effect
Toxic Nanites laces your next attack with deadly nanites, infecting your target and dealing toxic damage over time.
Click
- Adds toxic damage over time to next attack
Entangling Mesh
Requires 1 power from Gadgeteering or 2 non energy building powers from any framework
Close Area Effect Root
Entangling Mesh adds a web-like explosion to your arsenal. Any
enemies caught in the explosion become tangled in the mesh rooting them
in place.
Click
- Roots nearby targets
Nanobot Swarm
Cooldown Refresh
Using millions of tiny robots you refresh yourself and continue fighting as though the fight just started.
Click
- Resets all ability cooldown timers
Molecular Self-Assembly
Slotted Passive, Energy Return
Each time your abilities become ready to use you receive a rush of energy in anticipation of the coming fight.
Slotted Passive
- Can be slotted in a Support or Balanced passive power slot
- Each time an ability comes off cooldown, you gain energy
Munitions Bots
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Munitions Bots summons two armed robotic drones to fight for you.
Charge
- Summons 2 controllable Munitions Bots
Tap
- Cycles the mode of the Munitions Bots:
- Mobile Mode: Follows user and attacks enemy targets
- Turret Mode: Transform into a stationary turret with heavy attack and low defense
Attack Toys
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Attack Toys summons an attack toy to fight for you.
Charge
- Summons a controllable Attack Toy
- Attack Toy has a chance to trigger Play Time
Tap
- Summons an additional Attack Toy
- Can only be activated within 3 seconds of Play Time
Medical Drones
Requires 3 power from Gadgeteering or 5 non energy building powers from any framework
Controllable Combat Pet
Medical Drones summons 2 Medical Drones to help heal you and your allies.
Charge
- Summons 2 controllable Medical Drones
- Medical Drones will use Repair on wounded allies
Tap
- Overloads Medical Drones allowing them to use Beam Blast to damage enemies
Orbital Cannon
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Area Effect Particle Damage
Orbital Cannon calls down a particle blast to destroy your enemies from a weapon platform orbiting high overhead.
Charge
- Deals particle damage to targets around the primary target
Resurrection Serum
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Charged Targeted Resurrect
Resurrection Serum is a carefully crafted concoction administered to fallen allies to return them to action
Charge
- Resurrects a fallen ally within 15 feet
Tractor Beam
Requires 5 power from Gadgeteering or 8 non energy building powers from any framework
Maintained Reverse Repel
Tractor Beam latches on to your target and yanks them towards you.
Maintain
- Single target reverse repel
Invitado- Invitado
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