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[CO] Poderes de Hechiceria desvelados

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[CO] Poderes de Hechiceria desvelados Empty [CO] Poderes de Hechiceria desvelados

Mensaje  Invitado Vie 07 Ago 2009, 09:28

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Eldritch Bolts


[CO] Poderes de Hechiceria desvelados Eldritch_Bolts


Energy Builder


Energy Generation, Ranged Magic Damage
Eldritch Bolts fires balls of eldritch energy to blast your enemy.
Click



  • Single target Magic damage
  • Generates energy
  • Initial attack has a chance to root the target





Eldritch Blast


[CO] Poderes de Hechiceria desvelados Eldritch_Blast


No Requirements


Ranged Magic Damage
Eldritch Blast fires a concentrated blast of eldritch energy at your enemy.
Tap



  • Single target crushing damage
  • Chance to root target

Charge



  • Increases damage and energy cost of the Tap effect
  • Increases root strength when charged over 90%





Binding of Aratron


[CO] Poderes de Hechiceria desvelados Binding_of_Aratron


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Maintained Ranged Root
Binding of Aratron channels eldritch energy to lock your enemy to the ground.
Maintain



  • Roots target
  • Strength of root increases per 1 sec maintained





Eldritch Shield


[CO] Poderes de Hechiceria desvelados Eldritch_Shield


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Block Slot Enhancement
Eldritch Shield creates a protective barrier of focused magical energy.
Maintain



  • Self damage reduction
  • When released, grants damage resistance to non-physical damage for a short time





Arcane Invocation: Vitality


[CO] Poderes de Hechiceria desvelados Arcane_Invocation_Vitality


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Cone Healing
Invocation of Vitality creates a focused surge of mystical healing energy that affects up to three allies.
Maintain



  • Creates a cone area of effect heal, which can heal friendly targets





Sigils of Radiant Sanctuary


[CO] Poderes de Hechiceria desvelados Sigils_of_Radiant_Sanctuary


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Sigils, Charged Area Stealth Buff
Sigils of Radiant Sanctuary summons 5 sigil stones that effectively hide you and your allies within their circle.
Charge



  • Buffs stealth of your allies
  • Must be fully charged
  • Only one type of sigil can be active at a time
  • Sigils can be attacked and destroyed





Sigils of the Primal Storm


[CO] Poderes de Hechiceria desvelados Sigils_of_the_Primal_Storm


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Sigils, Charged Area Electrical Damage
Sigils of the Primal Storm summons 5 sigils around you to deliver deadly electrical shocks to any enemy who comes too close.
Charge



  • Applies hold to target

Charge



  • Each sigil deals electrical damage to nearby targets every 2 seconds
  • Chance for Electrical attacks to chain to another target
  • Must be fully charged
  • Only one type of sigil can be active at a time
  • Sigils can be attacked and destroyed





Sigils of Ebon Weakness


[CO] Poderes de Hechiceria desvelados Sigils_of_Ebon_Weakness


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Sigils, Charged Area Damage and Movement Speed Debuff
Sigils of Ebon Weakness summons 5 sigils to drain the will to fight from any enemy that comes within their reach.
Charge



  • Each sigil reduces the run, flight and jump speeds of nearby targets
  • Each sigil reduces the damage dealt by nearby targets
  • Must be fully charged
  • Only one type of sigil can be active at a time
  • Sigils can be attacked and destroyed





Sigils of Arcane Runes


[CO] Poderes de Hechiceria desvelados Sigils_of_Arcane_Runes


Requires 1 power from Sorcery or 2 non energy building powers from any framework


Sigils, Charged Area Fire Damage
Sigils of Arcane Runes summons 5 unstable sigils that will violently explode whenever an enemy comes near.
Charge



  • Each sigil explodes when an enemy comes within range. The explosion causes fire damage nearby targets.
  • Must be fully charged
  • Only one type of sigil can be active at a time
  • Sigils can be attacked and destroyed





Radiant Invocation: Rebirth


[CO] Poderes de Hechiceria desvelados Radiant_Invocation_Rebirth


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Resurrect
Radiant Invocation: Rebirth uses eldritch energy to revive your defeated allies.
Charge



  • Resurrect ally





Primal Invocation: Storm Calling


[CO] Poderes de Hechiceria desvelados Primal_Invocation_Storm_Calling


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Maintained PBAoE Repel
Storm Calling calls upon nature’s fury to drive your enemies away from you.
Maintain



  • Repels targets
  • Affected targets have their movement speed reduced
  • Affected targets have their energy damage resistance debuffed
  • If fully maintained, deals electrical damage to target and all other nearby targets






Ebon Invocation: Necromancy


[CO] Poderes de Hechiceria desvelados Ebon_Invocation_Necromancy


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Uncontrolled Pet
Ebon Invocation: Necromancy uses dark magic to pull the dead from their graves to fight for you.
Charge



  • Summons 3 zombies to attack your target
  • Sets your Equilibrium to 0 for a short time






Aura of Protection


[CO] Poderes de Hechiceria desvelados Aura_of_Protection


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Aura, Close Area Effect Damage Resist Buff
Aura of Protection uses your mere presence to bolster your allies defenses.
Auras can be slotted in either Passive or Active power slots.
Slotted Passive



  • Can be slotted in Support or Balanced passive slots
  • Increase damage resistance of nearby allies
  • No energy cost

Slotted Active



  • Toggle power
  • Increase damage resistance of nearby allies
  • Only one aura can be active at a time





Aura of Clarity


[CO] Poderes de Hechiceria desvelados Aura_of_Clarity


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Aura, Close Area Effect Energy Recovery Buff
Aura of Clarity reduces combat fatigue in your allies, allowing them to recover faster and fight harder.
Auras can be slotted in either Passive or Active power slots.
Slotted Passive



  • Can be slotted in Support or Balanced passive slots
  • Increase energy recovery rate of nearby allies
  • Reduces energy cost of powers for affected allies
  • No energy cost

Slotted Active



  • Toggle power
  • Increase energy recovery rate of nearby allies
  • Reduces energy cost of powers for affected allies
  • Only one aura can be active at a time
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Mensaje  Invitado Vie 07 Ago 2009, 09:29

Aura of Destruction


[CO] Poderes de Hechiceria desvelados Aura_of_Destruction


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Aura, Close Area Effect Damage Buff
Aura of Destruction drives your allies to fight all out against your enemies.
Auras can be slotted in either Passive or Active power slots.
Slotted Passive



  • Can be slotted in Support or Balanced passive slots
  • Increase damage of nearby allies
  • Increases rate of energy decay for affected allies
  • No energy cost

Slotted Active



  • Toggle power
  • Increase damage of nearby allies
  • Increases rate of energy decay for affected allies
  • Only one aura can be active at a time





Circle of Primal Dominion


[CO] Poderes de Hechiceria desvelados Circle_of_Primal_Dominion


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Self Defense Buff
Circle of Primal Dominion creates a circle of defensive power. While inside the circle you are incredibly hard to damage.
Click



  • Summons a Circle at your feet. The Circle increases your knock up resistance, knockback resistance, damage resistance, regeneration rate and stealth perception.
  • The Circle increases your threat generation and lowers your resistance to holds
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Ebon Wrath


[CO] Poderes de Hechiceria desvelados Circle_of_Ebon_Wrath


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Self Damage Buff
Circle of Ebon Wrath creates a circle of offensive power. While
inside the circle your damaging abilities get an extra boost to make
them truly fearsome.
Click



  • Summons a Circle at your feet. The Circleincreases your damage, decreases your threat generation and gives your attack a chance to hold the target.
  • The Circle reduces the effectiveness of healing effects on you
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0






Circle of Radiant Glory


[CO] Poderes de Hechiceria desvelados Circle_of_Radiant_Glory


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Self Revive
Circle of Radiant Glory creates a circle of benevolent power. Should
you be defeated while inside the circle it will return you to the fight.
Click



  • Summons a Circle at your feet. If you are defeated while inside the Circle, you will be revived at low health.
  • If you are revived by the Circle, the Circle will be destroyed and cannot be summoned again for 10 minutes.
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Arcane Power


[CO] Poderes de Hechiceria desvelados Circle_of_Arcane_Power


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Self Energy Buff
Circle of Arcane Power creates a circle of energy around you. While
inside the circle you are able to recover your powers with amazing
speed.
Click



  • Summons a Circle at your feet. The Circle grants energy every 2 seconds, reduces your rate of energy decay and counts as an Energy Form
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Ebon Summoning


[CO] Poderes de Hechiceria desvelados Circle_of_Ebon_Summoning


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Uncontrolled Pet
Circle of Ebon Summoning summons a pair of Imps and binds them to your service.
Click



  • Summons a Circle at your feet. The Circle summons a Bound Demonling Imp to fight for you.
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Primal Summoning


[CO] Poderes de Hechiceria desvelados Circle_of_Primal_Summoning


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Uncontrolled Pet
Circle of Primal Summoning summons a pair of Mystic Wolves to aid you in your fight.
Click



  • Summons a Circle at your feet. The Circle summons a Mystic Wolf to fight for you.
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Radiant Summoning


[CO] Poderes de Hechiceria desvelados Circle_of_Radiant_Summoning


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Uncontrolled Pet
Circle of Radiant Summoning calls upon the ethereal plane and summons a pair of Spirits to assist you.
Click



  • Summons a Circle at your feet. The Circle summons a Spirit to fight for you.
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Circle of Summoning


[CO] Poderes de Hechiceria desvelados Circle_of_Summoning


Requires 3 powers from Sorcery or 5 non energy building powers from any framework


Circle, Uncontrolled Pet
Circle of Summoning summons a pair of Mystic Constructs to help destroy your enemies.
Click



  • Summons a Circle at your feet. The Circle summons a Mystic Construct to fight for you.
  • Leaving the Circle for more than a few seconds will cause the Circle to disappear
  • Only one Circle can be active at a time
  • Summoning the Circle reduces your energy to 0





Skarn's Bane


[CO] Poderes de Hechiceria desvelados Skarn%27s_Bane


Requires 5 powers from Sorcery or 8 non energy building powers from any framework


Maintained Cone Magic Damage
Skarn’s Bane unleashes a cone of degenerative energy upon your enemies, attacking both their mental and physical beings.
Maintain



  • Creates a cone area of effect, dealing magic damage to any targets in the cone
  • Damage and energy cost increase per period. Damage increases faster than the energy cost.
  • Removes buffs from affected targets
  • Prevents affected targets from activating Energy Form powers





Familiar


[CO] Poderes de Hechiceria desvelados Familiar


Requires 5 powers from Sorcery or 8 non energy building powers from any framework


Uncontrolled Pet
Familiar summons a loyal golem familiar to your service.
Charge



  • Summons a Golem Familiar to assist you
  • While the Golem Familiar is close to you it applies a buff to your maximum health
  • If the Golem Familiar is destroyed, it applies a debuff to your maximum health





Urthona's Charm


[CO] Poderes de Hechiceria desvelados Urthona%27s_Charm


Requires 5 powers from Sorcery or 8 non energy building powers from any framework


Charged Ranged Confuse
Urthona’s Charm attacks the mind of your target, causing them to become temporarily confused.
Tap



  • Confuses target for a short time

Charge



  • Increases duration of the Tap effect
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