[CO] Poderes electricos desvelados
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[CO] Poderes electricos desvelados
Fuente
Electric Bolt
Energy Builder
Energy Generation, Ranged Electrical Damage
Electric Bolt fires shocking arcs of electricity into your enemy.
Click
Chain Lightning
No Requirements
Charged Ranged Electrical Damage
Chain Lightning allows you to emit a powerful, directed blast of
electrical energy at a target, which might arc to other nearby targets
as well.
Tap
Charge
Sparkstorm
Requires 1 power from Electricity or 2 non energy building powers from any framework
Maintained Close Area Effect Electrical Damage
Sparkstorm is a shower of electrical energy which damages foes close
to you. Show them that they do not want to get too close to your
electric personality.
Maintain
Lightning Arc
Requires 1 power from Electricity or 2 non energy building powers from any framework
Maintained Ranged Electrical Damage
Lightning Arc is a sustained barrage of electricity which may arc to additional foes near your target.
Maintain
Ionic Reverberation
Requires 1 powers from Electricity or 2 non energy building powers from any framework
Innate Passive, Secondary Energy Unlock
Ionic Reverberation causes a small amount of energy to return to you
each time one of your electrical attacks arcs to another enemy.
Innate Passive
Electric Shield
Requires 1 power from Electricity or 2 non energy building powers from any framework
Block Slot Enhancement
Electrical Shield creates a protective barrier of crackling
electricity that significantly reduces incoming damage and causes
enemies around you to receive a nasty shock.
Maintain
Electric Sheath
Requires 1 power from Electricity or 2 non energy building powers from any framework
Electrical Self Buff, Energy Form
Electric Sheath coats you in a tight field of Electricity, improving your combat abilities for a short period of time.
Click
Electric Form
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Slotted Passive, Damage Buff, Damage Resistance Buff, Energy Form
Your mastery of electricity grants you the knowledge of how to most
effectively use your energy powers and how to reduce the effect of your
attacker’s energy attacks.
Slotted Passive
Thunderstrike
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Charged Ranged Area Electrical Damage
Thunderstrike calls upon the forces of nature to deliver a powerful bolt of lightning onto your enemies.
Tap
Charge
Electrocute
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Ranged Immobilization
Electrocute temporarily immobilizes a target with a massive jolt to their nervous system.
Tap
Charge
Ball Lightning
Requires 5 powers from Electricity or 8 non energy building powers from any framework
Uncontrolled Electrical Combat Pet
Ball Lightning summons a sphere of electrical energy to fight your
foe. It chases them down, and will do damage to other nearby enemies as
well.
Click
Gigabolt
Requires 5 powers from Electricity or 8 non energy building powers from any framework
Ranged Cylinder Electrical Damage
Gigabolt allows you to summon 1.21 gigawatts to blast your foes.
Tap
Charge
Electric Bolt
Energy Builder
Energy Generation, Ranged Electrical Damage
Electric Bolt fires shocking arcs of electricity into your enemy.
Click
- Single target Electrical damage
- Generates energy
- Chance for attack to arc to secondary target doing single target electrical damage
- Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets
Chain Lightning
No Requirements
Charged Ranged Electrical Damage
Chain Lightning allows you to emit a powerful, directed blast of
electrical energy at a target, which might arc to other nearby targets
as well.
Tap
- Single target electrical damage
- Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets
Charge
- Chains the effects of the Tap action up to three additional targets in proximity to other affected targets
- Charging does not increase the energy cost of Chain Lightning
Sparkstorm
Requires 1 power from Electricity or 2 non energy building powers from any framework
Maintained Close Area Effect Electrical Damage
Sparkstorm is a shower of electrical energy which damages foes close
to you. Show them that they do not want to get too close to your
electric personality.
Maintain
- Deals electrical damage to nearby enemies
- Chance for attack to arc to secondary target doing single target electrical damage
- Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets
- If a target with Negative Ions is hit, the target is knocked back and Negative Ions is removed
Lightning Arc
Requires 1 power from Electricity or 2 non energy building powers from any framework
Maintained Ranged Electrical Damage
Lightning Arc is a sustained barrage of electricity which may arc to additional foes near your target.
Maintain
- Single target electrical damage.
- Damage and energy cost increase per period. Damage increases faster than the energy cost.
- Chance for attack to arc to secondary target doing single target electrical damage
- Automatically chains to arc to secondary target doing single target electrical damage
Ionic Reverberation
Requires 1 powers from Electricity or 2 non energy building powers from any framework
Innate Passive, Secondary Energy Unlock
Ionic Reverberation causes a small amount of energy to return to you
each time one of your electrical attacks arcs to another enemy.
Innate Passive
- Does not need to be slotted in order to function
- Generates energy each time one of your electrical attacks arcs to a target affected by the Negative Ions debuff
Electric Shield
Requires 1 power from Electricity or 2 non energy building powers from any framework
Block Slot Enhancement
Electrical Shield creates a protective barrier of crackling
electricity that significantly reduces incoming damage and causes
enemies around you to receive a nasty shock.
Maintain
- Self damage reduction
- Deals light electrical damage to enemies in melee range
- Lingers for several seconds after block is released
Electric Sheath
Requires 1 power from Electricity or 2 non energy building powers from any framework
Electrical Self Buff, Energy Form
Electric Sheath coats you in a tight field of Electricity, improving your combat abilities for a short period of time.
Click
- Increases damage of non-energy-generating attacks
- Gain energy when dealt damage
- Can be used while held or confused
- Assists in breaking out of holds
- Increases energy equilibrium
- Energy rises to equilibrium faster
- Reduces rate of energy decay
- Counts as an Energy Form
Electric Form
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Slotted Passive, Damage Buff, Damage Resistance Buff, Energy Form
Your mastery of electricity grants you the knowledge of how to most
effectively use your energy powers and how to reduce the effect of your
attacker’s energy attacks.
Slotted Passive
- Can be slotted in an Offensive or Balanced passive power slot
- Only active while in combat
- Increases all of your energy (electricity, sonic, particle) damage. This increase scales with your Endurance.
- Increases your resistance to all energy effects and greatly
increases your resistance to electricity effects. These resistances
scale with your Recovery. - Generates a small amount of energy when you are struck with electrical attacks
- Increases your energy equilibrium and the rate your energy builds to your equilibrium
- Counts as an Energy Form
Thunderstrike
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Charged Ranged Area Electrical Damage
Thunderstrike calls upon the forces of nature to deliver a powerful bolt of lightning onto your enemies.
Tap
- Single target electrical damage
- Deals half damage to other targets around the primary target
- Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.
Charge
- Increases the damage and energy cost of the Tap effect.
Electrocute
Requires 3 powers from Electricity or 5 non energy building powers from any framework
Ranged Immobilization
Electrocute temporarily immobilizes a target with a massive jolt to their nervous system.
Tap
- Applies hold to target
- Applies Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.
Charge
- If charged over 50%, chains Arc to a nearby enemy dealing electrical damage
- If fully charged, chains Arc to nearby enemies dealing electrical damage
Ball Lightning
Requires 5 powers from Electricity or 8 non energy building powers from any framework
Uncontrolled Electrical Combat Pet
Ball Lightning summons a sphere of electrical energy to fight your
foe. It chases them down, and will do damage to other nearby enemies as
well.
Click
- Summons one Ball Lightning to attack your target
- Ball Lightning deals electrical damage to nearby targets.
- Ball Lighting has a small chance to chain single target electrical damage to nearby enemies.
- After 12 sec, Ball Lightning detonates, dealing electrical damage
to nearby targets, each of those hits has a 50% chance to chain single
target electrical damage to an additional target.
Gigabolt
Requires 5 powers from Electricity or 8 non energy building powers from any framework
Ranged Cylinder Electrical Damage
Gigabolt allows you to summon 1.21 gigawatts to blast your foes.
Tap
- Deals electrical damage to anything in line with your primary target
- Chance of applying Negative Ions, a short duration effect which causes future Electrical attacks to arc to secondary targets.
- Chance to chain single target electrical damage
Charge
- Increases damage and energy cost of the Tap effect
- Can only be charged while affected by an Energy Form
- Removes Energy Form effect
Invitado- Invitado
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