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Nigromante (Necromancer)

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Nigromante (Necromancer) Empty Nigromante (Necromancer)

Mensaje  Invitado Miér 25 Ago 2010, 21:31

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Nigromante (Necromancer) Hero-necromancer
"The great thing about minions is that they never last long enough to work up a horrid stench!"



A necromancer is a practitioner of the dark arts who summons the
dead, wields the power of lost souls, and literally sucks the lifeblood
of the enemy. A necromancer feeds on life force, which he can use to
cheat death or bring allies back from the brink.

A necromancer feeds on death and decay. Life force is the energy that
a necromancer uses to extend his own life. Using specific skills, a
necromancer builds up life force by attacking and killing enemies.
Rather than going into a downed state when he runs out of health, a
necromancer automatically activates the Death Shroud ability. A
necromancer can continue fighting in the ghostly Death Shroud form until
he either runs out of life force or he gets a kill, rallying back into
his own corpse.

Necromancers have a unique set of special skills:

Wells—Wells are persistent spells that allow a
necromancer to control the area around him. Created at the necromancer's
location, wells affect targets within the skill's range. Well of Blood,
for example, applies a regeneration boon to all allies within it. A
necromancer can only have one well skill active at any time.
Minions—The necromancer summons undead minions to
attack foes and do his bidding. Every minion-summoning spell has an
associated secondary spell that appears after the minion has been
summoned. This secondary spell destroys the minion while providing a
powerful effect to the necromancer. For example, necromancers have a
healing skill called Summon Blood Fiend that creates a minion that heals
its master while it attacks. After the minion has been summoned, the
Summon Blood Fiend skill is replaced by the skill Taste of Death, which
allows a necromancer to destroy the minion to gain a larger amount of
health.
Marks—Necromancers can also place
marks--ground-targeted spells with a variety of potent effects. For
instance, Mark of Blood damages enemies while placing a regeneration
boon on nearby allies. Marks will trigger after a set period of time,
but a necromancer can always trigger their marks on command by hitting
the skill again.
Fear—Necromancers use a condition not available to any other profession: fear.
A removable condition, fear makes an enemy flee directly away from a
necromancer for a short period of time. For example, a necromancer can
use Doom to instill fear in a single target.

Skills





  • Doom
  • Putrid Explosion
  • Grasping Dead
  • Locust Swarm
  • Life Siphon





Mechanics



Weapons


When outfitting himself for combat, the necromancer can choose from the following weapons. The necromancer weapons are:

  • Main Hand: Axe, Dagger, Scepter
  • Off Hand: Dagger, Focus, Warhorn
  • Two-Handed: Staff


Life Force


Life force is a special type of energy used by a necromancer. Once he
reaches a certain life force threshold, a necromancer can activate
Death Shroud (see below), entering a spirit form and leaving his body
behind. Each of his weapon sets have skills that give a necromancer life
force, and he gains an even larger amount of life force for kills that
happen nearby. Finally, there are utility skills that build up life
force, like Ghost Armor, a skill that improves a necromancer's armor and
adds life force every time he takes damage.

Death Shroud


Death Shroud is a special ability--usable by a necromancer at any
time--that utilizes his life force as a secondary health bar. Instead of
entering a downed state when his health is reduced to zero, a
necromancer automatically activates the Death Shroud ability and assumes
a spectral form. In Death Shroud, a necromancer has a number of special
skills. For example, a necromancer can summon a shadow fiend, a special
minion unique to this form. With the ability to tap into Death Shroud,
necromancers are certainly one of the most durable professions in Guild Wars 2.
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