Super guia - PvP
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Recios :: JUEGOS :: MMOs :: [GW2] Guild Wars 2 :: [GW2] PvP
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Super guia - PvP
PvP -
Structured PvP:
"Hot join" games are the casual side of structured PvP. Hot join PvP can be played from 1v1 all the way up to 10v10.
Players can browse through a list of available games, each displaying the current map, the number of players, etc. Players can search by server population or friends list.
Tournaments are the more organized side of structured PvP. Tournament play is 5v5, but matches take place on the same maps that are used for hot join play.
Pickup Tournaments: These single-elimination tournaments wait for 8 teams to join before starting. Once they start, they go through 3 rounds of eliminations, with winners receiving qualifier points.
Monthly Tournaments: For monthly tournaments, you'll need a certain amount of qualifier points to join.
Yearly Tournaments: These grand tournaments feature the winners from the monthly tournaments slugging it out for the right to call themselves the best PvP players of the year.
Player-Run Tournaments: These tournaments will be customized by players, allowing for great flexibility and unique bragging rights.
Guild Wars 2 PvP features different maps that all dramatically alter a single game type called Conquest. In the Conquest format, teams compete over a certain number of capture points. Holding a capture point and killing enemies improves your team's score. The first team to reach the score limit—or the team with the highest score when time runs out—wins the match.
WvWvW PvP -
World vs World PvP
WvW consists of three servers pit against each other in four gigantic maps where you fight over keeps, towers, and resource points over a two week period. WvW can hold 2,000 people, 500 per map, and 666 from each server. They’ve said they’re trying to increase this number where possible. Now that the basics are out of the way, we’ll talk about specifics.
After each two week fight, servers will be ranked against all other servers and pit against servers of equal challenge. This all takes a matter of minutes and you can then jump right back into a new fight once the new servers are chosen.
Each server has a home map called Borderlands, and then the neutral center map is called The Eternal Battleground and has its own unique features and a massive central keep. Every map has keeps, towers, and resource points to take over as well, but more on that later.
Capturing keeps, towers, resource points, and other objectives will earn your server War Score and it’s periodically tallied throughout the two week fight and determines the overall winner.
Keeps – Keeps are extremely large structures that can be fought over, they have massive walls and doors that can be broken down to gain entry. Every keep has defensive tools to help you keep your enemies at bay though, tools such as pots of oil, cannons, and mortars. Keeps also have NPCs that protect it for whoever currently owns it and can be upgraded (more on that later). Once you get past the gates, the NPCs and enemy players guarding a keep, you’ll then face off against the lord who defends the keep. Defeating him will grant ownership to your server and possibly even your guild (more on that later).
Towers – Towers are medium sized structures that have less NPCs and smaller walls & doors than a Keep, but are still a challenge meant for smaller groups of players.
Resource Camps – Resource Camps are extremely important because they’re how you gain “supply”. Supply is essentially a resource that allows you and your server to repair walls that have been destroyed, purchase keep upgrades, build siege weapons, and upgrade NPCs at keeps. Each Resource Camp has a small group of NPCs guarding it, but no walls or doors to speak of. If your server owns a Resource Camp, caravans will periodically be sent out to resupply nearby allied towers and keeps. Each objective has its own supply depot, but only if it’s available at that depot. If not, you’ll need to escort a caravan to a nearby depot or obtain some from a Resource camp.
The caravans and such are like Dynamic Events, they’re shown on the tracker to anyone nearby, for you they might say “Escort the caravan to the keep.”, where as any enemies nearby would see “Stop the caravan from reaching the enemy keep”. This facilitates PvP in many areas of the map rather than people standing in one spot at a keep or tower since supply is an extremely important part of WvW play.
Upgrades – Each location type can be upgraded in some way, from structural upgrades of a keep or tower, to upgrading the strength of your allied NPCs.
• Structural upgrades strengthen the defenses of a keep, making them much harder for enemies to destroy. You pay the gold upgrade cost immediately, and then worker NPCs will gather the required supply from the keep’s depot as they build the upgrade. Only workers are able to spend supply on a structural upgrade, and the upgrade only completes once enough supply has been spent to build it.
• Personnel upgrades affect the NPCs at your objective, allowing you to hire more guards or raise the level of any guards in the area. You pay the supply and gold cost up front, and then you must wait for a period of time before the upgrade is completed.
Siege Weapons – Siege Weapons come in 5 different flavors that anyone can build as long as they have a blueprint and some supply. To purchase a blueprint you just have to find a allied Siegemaster NPC and then you can double-click the blueprint and place it where you want. Once you’ve done that the blueprint is consumed and requires supply to be built, however it takes more than just one supply to build so anyone on your server who has supply on them can add it to your siege weapon and speed up the construction.
The same thing applies to the defensive siege weapons on keeps and towers, you don’t need a blueprint for those, however you do need supply to build those as well. Here’s a list of the Siege Weapons:
• Trebuchets — Earlier I described how keeps and towers were extremely well protected—how could one ever hope to break through such formidable defenses? Might I suggest launching huge, flaming balls of destruction from your very own trebuchet? This long-range death dealer is a high-value target that often attracts enemy counterattacks, so make sure to protect your trebuchet!
• Arrow Carts — These deadly projectile launchers can blanket a small area with arrows, easily cutting down flesh-and-blood enemies, but they are largely ineffective against walls and gates.
• Catapults — A good choice for taking down walls and gates, catapults attack a larger area than arrow carts, so they can also be very effective in putting the hurt on a tight group of enemies.
• Ballistae — These siege weapons launch giant bolts that can pierce their target, dealing large amounts of damage to players, gates, and walls alike.
• Siege Golems — Do you need to bash down a gate? My friend, you need a siege golem. That’s right: in world vs. world you can build your very own asuran golem, a robotic juggernaut that will smash things for you—albeit at a leisurely pace. It takes a lot of power to mobilize something that awesome, so the golems don’t move very quickly. They also don’t have much in the way of ranged attacks, but once a siege golem gets close enough to start bashing on a door, that door is in trouble.
Orbs of Power – The Orbs of Power spawn in each of the three home Borderland maps each time a new battle starts. Every keep contains an Altar of Power in which the Orb must be returned to. Each Orb is guarded by an extremely powerful foe called Keeper of the Orb who resides in a heavily fortified area called Cradle of Power. Once you have the Orb in your possession, you must get it to an Altar of Power within minutes otherwise it returns to the Cradle. If you manage to get the Orb into the Cradle, everyone in the Mists on your server will receive a boost in power.
Objectives & Bonuses – As I said above, capturing objectives is how your server gains War Score and ultimately wins the battle through accumulating points. As your server gains more War Score, everyone will be given additional bonuses outside of ones you gain for your character and ways to upgrade the bonuses you already have. Guilds are able to claim locations, such as a keep or tower, and attach bonuses that they have to those areas and to everyone else in the area. Bonuses such as: more health, increase stats, increase how much supply that you can take from a depot in that area. However, a guild can only hold one location at a time, so they must choose wisely.
Getting help from the locals – Around the Mists you might encounter groups of races who inhabit the many Mercenary Camps around the map. You can enlist them to help you out with your war effort, though you have to help them first. For instance, you might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle, so you’d be wise to recruit their aid whenever possible!
Getting into the fight at any level – You’ll be able to jump into WvW right at level 2 with the same character you just created, no need to make a separate character. When you get in you’ll be at the portal at the entrance to your server’s Borderland. Your stats will automatically be adjusted to appropriate stats for a level 80 character if you’re under level 80 so this allows everyone to be on somewhat of an even footing. Granted that level 80 character is going to have a lot more skills, Traits, and experience, you won’t be instantly killed by the level 80, but they will have a clear advantage. Though this doesn’t mean you’re worthless, you just can’t expect to go up against a level 80 at level 2 and win. They’ve mentioned that one-vs-one fights aren’t too common so it shouldn’t be all that much of an issue. While in WvW players and mobs will give you XP and loot that is appropriate to your level when killed so you can level all the way to 80 while in WvW. When you jump out of WvW you take everything you’ve gained with you back into the PvE world.
Dark Room - There’s a mini-dungeon in the center map called “Dark Room” that is filled with tricks and traps that can help you defeat your enemy. If you reach the end of it alive you’ll be greatly rewarded.
Squads & Commanders - Squads uses a heirarchy based system where the Commander is at the top and can chat to all of the chat channels within a squad. Communication is only one way though, Commanders are the only ones who can talk to their squads. Besides this, they can issue waypoint commands such as “attack,” “defend,” “rally,” and “bring supply.” Getting into a squad is extremely quick and simple and that allows for people to easily see where the action is and where other players are to coordinate attacks/defenses. One important thing to note is that becoming a Commander is very pricey and isn’t something to be taken lightly. You only have to buy the Commander training manual once per character.
Joining a squad is just as easy as sending a whisper or a party invite. Simply select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. Click that and you’re in! The commander doesn’t have to approve your request—you can join and leave freely. It doesn’t matter whether you click on a commander or a squad member. You’ll join the same squad as the person you clicked on, so you don’t have to worry about chasing down a commander in order to join a squad.
All of these features work in the PvE world too allowing coordination in every aspect of the game.
Here's a screenshot the WvW map:
Structured PvP:
"Hot join" games are the casual side of structured PvP. Hot join PvP can be played from 1v1 all the way up to 10v10.
Players can browse through a list of available games, each displaying the current map, the number of players, etc. Players can search by server population or friends list.
Tournaments are the more organized side of structured PvP. Tournament play is 5v5, but matches take place on the same maps that are used for hot join play.
Pickup Tournaments: These single-elimination tournaments wait for 8 teams to join before starting. Once they start, they go through 3 rounds of eliminations, with winners receiving qualifier points.
Monthly Tournaments: For monthly tournaments, you'll need a certain amount of qualifier points to join.
Yearly Tournaments: These grand tournaments feature the winners from the monthly tournaments slugging it out for the right to call themselves the best PvP players of the year.
Player-Run Tournaments: These tournaments will be customized by players, allowing for great flexibility and unique bragging rights.
Guild Wars 2 PvP features different maps that all dramatically alter a single game type called Conquest. In the Conquest format, teams compete over a certain number of capture points. Holding a capture point and killing enemies improves your team's score. The first team to reach the score limit—or the team with the highest score when time runs out—wins the match.
WvWvW PvP -
World vs World PvP
WvW consists of three servers pit against each other in four gigantic maps where you fight over keeps, towers, and resource points over a two week period. WvW can hold 2,000 people, 500 per map, and 666 from each server. They’ve said they’re trying to increase this number where possible. Now that the basics are out of the way, we’ll talk about specifics.
After each two week fight, servers will be ranked against all other servers and pit against servers of equal challenge. This all takes a matter of minutes and you can then jump right back into a new fight once the new servers are chosen.
Each server has a home map called Borderlands, and then the neutral center map is called The Eternal Battleground and has its own unique features and a massive central keep. Every map has keeps, towers, and resource points to take over as well, but more on that later.
Capturing keeps, towers, resource points, and other objectives will earn your server War Score and it’s periodically tallied throughout the two week fight and determines the overall winner.
Keeps – Keeps are extremely large structures that can be fought over, they have massive walls and doors that can be broken down to gain entry. Every keep has defensive tools to help you keep your enemies at bay though, tools such as pots of oil, cannons, and mortars. Keeps also have NPCs that protect it for whoever currently owns it and can be upgraded (more on that later). Once you get past the gates, the NPCs and enemy players guarding a keep, you’ll then face off against the lord who defends the keep. Defeating him will grant ownership to your server and possibly even your guild (more on that later).
Towers – Towers are medium sized structures that have less NPCs and smaller walls & doors than a Keep, but are still a challenge meant for smaller groups of players.
Resource Camps – Resource Camps are extremely important because they’re how you gain “supply”. Supply is essentially a resource that allows you and your server to repair walls that have been destroyed, purchase keep upgrades, build siege weapons, and upgrade NPCs at keeps. Each Resource Camp has a small group of NPCs guarding it, but no walls or doors to speak of. If your server owns a Resource Camp, caravans will periodically be sent out to resupply nearby allied towers and keeps. Each objective has its own supply depot, but only if it’s available at that depot. If not, you’ll need to escort a caravan to a nearby depot or obtain some from a Resource camp.
The caravans and such are like Dynamic Events, they’re shown on the tracker to anyone nearby, for you they might say “Escort the caravan to the keep.”, where as any enemies nearby would see “Stop the caravan from reaching the enemy keep”. This facilitates PvP in many areas of the map rather than people standing in one spot at a keep or tower since supply is an extremely important part of WvW play.
Upgrades – Each location type can be upgraded in some way, from structural upgrades of a keep or tower, to upgrading the strength of your allied NPCs.
• Structural upgrades strengthen the defenses of a keep, making them much harder for enemies to destroy. You pay the gold upgrade cost immediately, and then worker NPCs will gather the required supply from the keep’s depot as they build the upgrade. Only workers are able to spend supply on a structural upgrade, and the upgrade only completes once enough supply has been spent to build it.
• Personnel upgrades affect the NPCs at your objective, allowing you to hire more guards or raise the level of any guards in the area. You pay the supply and gold cost up front, and then you must wait for a period of time before the upgrade is completed.
Siege Weapons – Siege Weapons come in 5 different flavors that anyone can build as long as they have a blueprint and some supply. To purchase a blueprint you just have to find a allied Siegemaster NPC and then you can double-click the blueprint and place it where you want. Once you’ve done that the blueprint is consumed and requires supply to be built, however it takes more than just one supply to build so anyone on your server who has supply on them can add it to your siege weapon and speed up the construction.
The same thing applies to the defensive siege weapons on keeps and towers, you don’t need a blueprint for those, however you do need supply to build those as well. Here’s a list of the Siege Weapons:
• Trebuchets — Earlier I described how keeps and towers were extremely well protected—how could one ever hope to break through such formidable defenses? Might I suggest launching huge, flaming balls of destruction from your very own trebuchet? This long-range death dealer is a high-value target that often attracts enemy counterattacks, so make sure to protect your trebuchet!
• Arrow Carts — These deadly projectile launchers can blanket a small area with arrows, easily cutting down flesh-and-blood enemies, but they are largely ineffective against walls and gates.
• Catapults — A good choice for taking down walls and gates, catapults attack a larger area than arrow carts, so they can also be very effective in putting the hurt on a tight group of enemies.
• Ballistae — These siege weapons launch giant bolts that can pierce their target, dealing large amounts of damage to players, gates, and walls alike.
• Siege Golems — Do you need to bash down a gate? My friend, you need a siege golem. That’s right: in world vs. world you can build your very own asuran golem, a robotic juggernaut that will smash things for you—albeit at a leisurely pace. It takes a lot of power to mobilize something that awesome, so the golems don’t move very quickly. They also don’t have much in the way of ranged attacks, but once a siege golem gets close enough to start bashing on a door, that door is in trouble.
Orbs of Power – The Orbs of Power spawn in each of the three home Borderland maps each time a new battle starts. Every keep contains an Altar of Power in which the Orb must be returned to. Each Orb is guarded by an extremely powerful foe called Keeper of the Orb who resides in a heavily fortified area called Cradle of Power. Once you have the Orb in your possession, you must get it to an Altar of Power within minutes otherwise it returns to the Cradle. If you manage to get the Orb into the Cradle, everyone in the Mists on your server will receive a boost in power.
Objectives & Bonuses – As I said above, capturing objectives is how your server gains War Score and ultimately wins the battle through accumulating points. As your server gains more War Score, everyone will be given additional bonuses outside of ones you gain for your character and ways to upgrade the bonuses you already have. Guilds are able to claim locations, such as a keep or tower, and attach bonuses that they have to those areas and to everyone else in the area. Bonuses such as: more health, increase stats, increase how much supply that you can take from a depot in that area. However, a guild can only hold one location at a time, so they must choose wisely.
Getting help from the locals – Around the Mists you might encounter groups of races who inhabit the many Mercenary Camps around the map. You can enlist them to help you out with your war effort, though you have to help them first. For instance, you might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle, so you’d be wise to recruit their aid whenever possible!
Getting into the fight at any level – You’ll be able to jump into WvW right at level 2 with the same character you just created, no need to make a separate character. When you get in you’ll be at the portal at the entrance to your server’s Borderland. Your stats will automatically be adjusted to appropriate stats for a level 80 character if you’re under level 80 so this allows everyone to be on somewhat of an even footing. Granted that level 80 character is going to have a lot more skills, Traits, and experience, you won’t be instantly killed by the level 80, but they will have a clear advantage. Though this doesn’t mean you’re worthless, you just can’t expect to go up against a level 80 at level 2 and win. They’ve mentioned that one-vs-one fights aren’t too common so it shouldn’t be all that much of an issue. While in WvW players and mobs will give you XP and loot that is appropriate to your level when killed so you can level all the way to 80 while in WvW. When you jump out of WvW you take everything you’ve gained with you back into the PvE world.
Dark Room - There’s a mini-dungeon in the center map called “Dark Room” that is filled with tricks and traps that can help you defeat your enemy. If you reach the end of it alive you’ll be greatly rewarded.
Squads & Commanders - Squads uses a heirarchy based system where the Commander is at the top and can chat to all of the chat channels within a squad. Communication is only one way though, Commanders are the only ones who can talk to their squads. Besides this, they can issue waypoint commands such as “attack,” “defend,” “rally,” and “bring supply.” Getting into a squad is extremely quick and simple and that allows for people to easily see where the action is and where other players are to coordinate attacks/defenses. One important thing to note is that becoming a Commander is very pricey and isn’t something to be taken lightly. You only have to buy the Commander training manual once per character.
Joining a squad is just as easy as sending a whisper or a party invite. Simply select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. Click that and you’re in! The commander doesn’t have to approve your request—you can join and leave freely. It doesn’t matter whether you click on a commander or a squad member. You’ll join the same squad as the person you clicked on, so you don’t have to worry about chasing down a commander in order to join a squad.
All of these features work in the PvE world too allowing coordination in every aspect of the game.
Here's a screenshot the WvW map:
Re: Super guia - PvP
Más info sobre el WvW:
- Guía de Mundo contra Mundo
- Guía Avanzada de Mundo contra Mundo (en PDF) [Para descargarla, botón derecho del ratón>>Guardar como...]
- Guía de Mundo contra Mundo
- Guía Avanzada de Mundo contra Mundo (en PDF) [Para descargarla, botón derecho del ratón>>Guardar como...]
Re: Super guia - PvP
La verdad que no se como va aqui la politica de colgar informacion...no la he leido si existe.
Pero molaria que toda informacion que se cuelgue se ponga un agradecimiento a la web o creador de dicha informacion.
Siempre habra a quien le guste y a quien no le guste que se utilice su informacion sin su consentimiento y alivia al menos saber qu minimo se ha hecho mencion a la fuente.
Pero molaria que toda informacion que se cuelgue se ponga un agradecimiento a la web o creador de dicha informacion.
Siempre habra a quien le guste y a quien no le guste que se utilice su informacion sin su consentimiento y alivia al menos saber qu minimo se ha hecho mencion a la fuente.
Quaith- Apaleaworgens
- Juego : Guild Wars 2
Clan : Recios
PJ principal : Quaith The Konpasthas
Antigüedad : 27/01/2012
Mensajes : 614
Edad : 48
Re: Super guia - PvP
Quaith escribió:La verdad que no se como va aqui la politica de colgar informacion...no la he leido si existe.
Pero molaria que toda informacion que se cuelgue se ponga un agradecimiento a la web o creador de dicha informacion.
Siempre habra a quien le guste y a quien no le guste que se utilice su informacion sin su consentimiento y alivia al menos saber qu minimo se ha hecho mencion a la fuente.
La información tomada del exterior se recomienda que venga acompañada de link al sitio de origen.
Toda la información publicada en esta web y de creación interna se considera automaticamente de dominio publico con licencia creative commons de libre distribución, y pasa a ser propiedad de la comunidad. Los autores de guias y otros articulos de informacion, historias, etc... aceptan esta clausula al publicar en nuestro site.
De este modo cualquiera puede enlazar contenido a esta web, cogerlo, copiarlo y/o modificarlo. El unico requisito es decir que se ha obtenido de aqui y dar credito al autor original.
Re: Super guia - PvP
Dorian Destine escribió:Quaith escribió:La verdad que no se como va aqui la politica de colgar informacion...no la he leido si existe.
Pero molaria que toda informacion que se cuelgue se ponga un agradecimiento a la web o creador de dicha informacion.
Siempre habra a quien le guste y a quien no le guste que se utilice su informacion sin su consentimiento y alivia al menos saber qu minimo se ha hecho mencion a la fuente.
La información tomada del exterior se recomienda que venga acompañada de link al sitio de origen.
Toda la información publicada en esta web y de creación interna se considera automaticamente de dominio publico con licencia creative commons de libre distribución, y pasa a ser propiedad de la comunidad. Los autores de guias y otros articulos de informacion, historias, etc... aceptan esta clausula al publicar en nuestro site.
De este modo cualquiera puede enlazar contenido a esta web, cogerlo, copiarlo y/o modificarlo. El unico requisito es decir que se ha obtenido de aqui y dar credito al autor original.
A eso me referia Dorian ..gracias por la aclaracion.
Quaith- Apaleaworgens
- Juego : Guild Wars 2
Clan : Recios
PJ principal : Quaith The Konpasthas
Antigüedad : 27/01/2012
Mensajes : 614
Edad : 48
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Recios :: JUEGOS :: MMOs :: [GW2] Guild Wars 2 :: [GW2] PvP
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