Recios
¿Quieres reaccionar a este mensaje? Regístrate en el foro con unos pocos clics o inicia sesión para continuar.

Super guia - Personaje

Ir abajo

Super guia - Personaje Empty Super guia - Personaje

Mensaje  Latok Lun 02 Jul 2012, 17:24

Personal Storyline – Right now when you make a character in an MMO you are just another person coming down the assembly line. ArenaNet is looking to put the RPG back into MMORPG and this is where your Personal Story comes in. At character creation you will shape your character’s Biography. Each Profession has its own question that will affect your character’s appearance, your Personality question will affect conversational options with NPCs, and there are 3 questions you must answer that are Race specific. Depending on what you answer here will directly influence your character’s story in the game. Between all Race & Profession combinations along with each of the Biography questions, there are currently 7,047 different possible combinations for your character’s story.

So how does this affect the game? Every player gets an entire quarter in their race’s city that will change based on your choices in your story and is aesthetically unique to your race. The section of the city that you get is instanced to allow for your decisions in your story to be seen. There are thousands of possible variations in the stories, though only you can actually make any choices. Though that doesn't mean you can't bring friends along into your Personal Story missions and vice-versa. If you go and help someone out with their Personal Story missions, the more people in the party the harder the content gets and gives more Karma.

Super guia - Personaje ZQXmR

Personality - Personality is how you roleplay in GW2. It’s a mechanic that defines how people in the world see your character. Initial personality is set at character creation using the biography questions and is later refined by the characters last 100 interactions with the NPC's of the world. The game keeps track of three aspects: ferocity, dignity, and charm. Actions and dialogues may change a character's personality to strengthen one of those aspects; for example, a character who bullies a NPC would increase his ferocity, and soon be known as barbaric. Likewise, a character who often cons NPCs may be known as a scoundrel. Personality may also determine how NPCs react to the character, so merchants may cower behind their stalls when approached by someone of the barbaric archetype. One of the earliest available titles in the game is related to the chosen personality type. It's also possible to use karma to impose a character's personality on the world for significant rewards.

Karma - Karma is a non-tradable reward that you can obtain through doing Personal Story related content as well as completing Dynamic Events. You then use Karma to help develop your character’s Personality. Nearly everything that you can buy with Karma can also be bought with coin. Karma is also used to purchase gear such as weapons/armor as well as consumables such as Salvaging Kits for crafting and possibly food for stat buffs.

Character Creation – Character creation will allow for preset based options that can be tweaked with sliders to further nail down what you want your character to look like. Here’s the character creation options for the Humans, which is the most complete at the moment, but far from finished.

I suggest everyone takes a look at this official character creation video, unlike most games when you change sliders around your character ACTUALLY looks different. You're not saying "Hmm did that even do anything?"

https://www.youtube.com/watch?v=9EAaQp_3PVk&hd=1


• Body Options
• Height
• Physique

• Head Options
• Hair
• Hair Style
• Hair Color

• Face Options
• Face Type
• Skin Color

• Eye Angle
• Eye Size
• Eye Openness

• Eyebrow Thickness
• Eyebrow Placement
• Eyebrow Angle

• Nose Length
• Nose Width at Base
• Nose Width at Bridge
• Nose Height at Base
• Nose Height at Bridge

• Upper Lip
• Lower Lip
• Mouth Width

• Chin Length
• Jaw Width

Armor Dyes

The dye colors that you choose at character creation also affect future gear that you obtain. The dye system will attempt to match up the colors that you chose as best as it can. Though you can always just quickly dye anything you want with the dye system (see below).


Super guia - Personaje KNbuL

Character Customization Through Gear Aesthetics – Armor is divided into six interchangeable parts: helmet/headgear, shoulders, coat, legs, gloves, and boots. You’ll be able to have one piece of armor replace multiple pieces. For example, if your human warrior has an elaborate coat with built-in shoulders and helmet, this is available as one piece and replaces the three pieces on your body. This principle also works with full outfits. Designing armor this way allows ArenaNet to create outfits that don’t have to adhere to the modular design, allowing for greater diversity.

Say like you found this really awesome chest piece, but it has poor stats on it. You could use a Transmutation Stone and put the stats from your Chestpiece of Awesomeness onto the awesome looking chest. Also, you’ll be able to wear any gear within your weight class. For example:

• Heavy Armor can be worn by Guardian/Warrior
• Medium Armor can be worn by Ranger/Thief/Engineer
• Light Armor can be worn by Elementalist/Necromancer/Mesmer

The Dye System – Guild Wars 2 has a very robust dye system in place. There’s going to be around 400 dye colors to choose from and they will look different based on what material type you apply them to. Dyes can be obtained in three ways. One is by getting them as drops off of mobs or even by harvesting plants, your second choice is to buy them from the BLTC (Black Lion Trading Company, which is the in-game Trading Post) from other players, and finally you can buy packs of Dye in the BLTC Gem Shop. Some pieces of armor may have 1 or 2 dye channels, but larger armor will have up to 3 dye channels. In some cases with things such as clothing, there will be 4 dye channels allowed. ArenaNet has created sets for their armor pieces, you’ll be able to take say a trench coat, an inside vest and shirt, and pants and dye the coat and pants separate colors.

This will give you tons of customization possibilities because this can be applied to any weight class for armor types. Each race has its own cultural palette for dye colors when starting out. This means a red color for a human may not look the same as a red color for a norn or charr. The norn, for example, have far more earthy colors: rust reds and rich forest greens and browns. With the furs, straps, and intricate carved patterns of their culture, these colors really feel solid and meaty on their armors. A charr would have probably have more blood reds and desaturated military blues and greens, while a human might have more jewel-tone reds and blues, etc.

Super guia - Personaje NFj3p

Super guia - Personaje 2011_June_hero_panel_%28dye%29
Super guia - Personaje XZFcO
Latok
Latok
Verdugo de Coruscant
Verdugo de Coruscant

Juego : WoW
Clan : Soulcity
PJ principal : Cecile
Antigüedad : 18/03/2009
Mensajes : 2289
Edad : 48

http://www.juan-medina.com

Volver arriba Ir abajo

Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.