Recios
¿Quieres reaccionar a este mensaje? Regístrate en el foro con unos pocos clics o inicia sesión para continuar.

Guerrero (Warrior)

Ir abajo

Guerrero (Warrior) Empty Guerrero (Warrior)

Mensaje  Invitado Miér 25 Ago 2010, 21:29

Fuente



Guerrero (Warrior) Hero-warrior

"Axe or Mace? Rifle or Greatsword? You know, they're all good."



The warrior is a master of weapons who relies on speed, strength,
toughness, and heavy armor to survive in battle. A warrior can shrug off
blow after blow to stay in the fight, all the while building up
adrenaline to fuel his offense.

Adrenaline makes the warrior more powerful, increasing his damage
output with every attack while powering up his burst skill. Each weapon
set has a single designated burst skill which a warrior can trigger by
spending all his built-up adrenaline to unleash a powerful attack. The
warrior can use his burst skill at any time, but the more adrenaline
stages he has filled, the more devastating his attack will be. Some
burst skills apply more and varying conditions while others simply do
more damage.

Each weapon serves a different role, allowing the warrior to
customize his play style. Warriors can compliment main hand weapons like
swords and maces with a shield, warhorn or dual wielded weapon, but
their role is still mostly defined by the main or two-handed weapon.

A SWORD warrior is quick and mobile; he bleeds his enemies as he bounces between them with a Savage Leap.

An AXE warrior quickly builds up his adrenaline and can deliver powerful spike attacks.

A HAMMER warrior pounds his foes and the ground with area attacks that stagger groups of enemies.

A warrior with a MACE disrupts his enemies with powerful stunning attacks, and hits them where it hurts leaving them susceptible to further blows.

A warrior with a GREATSWORD uses his momentum to deliver sweeping area effect damage attacks while gliding around the battlefield.

Warriors with a LONGBOW light their arrows on fire to inflict area-of-effect damage.

The RIFLE is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.

Warriors have a number of special skill types:

  • Stances—These are toggle skills that let you turn
    on an enhancement at the cost of energy regeneration. For example, a
    warrior could hit Berserker's Stance which drains his energy, but gives
    him adrenaline regeneration. You can easily toggle off Berserker's
    Stance and send the skill into recharge.
  • Chains—A set of three skills that share a single
    skill slot, chains go off in sequence if you are hitting your target.
    For example, the sword chain skills Sever Artery, Gash, and Final Thrust
    are all on the same key, so rather than making a sword warrior spend
    three slots, they stack to fill only one slot. Chains effectively give a
    warrior two extra weapon skills on a weapon set.
  • Banners—The warrior calls down banners to buff his
    allies with attack power. A banner can be picked up and carried around
    to move the buff, or it can be planted in an area to convey the buff,
    allowing the warrior to continue fighting. One example is Banner of
    Courage, which increases the melee damage of allies within its range.
  • Shouts—Shouts are skills that affect a large area
    and give bonuses to allies or debuff enemies. A warrior could use the
    shout On My Mark to lower an enemy's armor and call a target out to
    allied party members.
  • Charge Skills—Some skills can be held down to
    power them up for more impressive attacks. A warrior with a mace can
    wind up the powerful skill Obliterate and release it at four different
    power levels to do increasing amounts of damage.


Skills





  • Sever Artery + Gash + Final Thrust
  • Arcing Shot
  • Shield Stance
  • Stomp
  • Eviscerate





Mechanics



Weapons


A warrior can use nine different weapons. He can combine any of the
nine weapons available to him in 19 different ways. The warrior weapons
are:

  • Main Hand: Sword, Axe, Mace
  • Offhand: Shield, Warhorn, Sword, Axe, Mace
  • Two-Handed: Greatsword, Hammer, Longbow, Rifle


A warrior can easily switch between his two active weapon sets in
combat as needed, but swapping weapons triggers a cool-down that
prevents warriors from constantly flip-flopping between weapons.
However, a warrior can equip the Weapon Master trait to circumvent this
cool down, and opt for a more wild back-and-forth combat style with both
weapon sets. Outside of combat, the warrior can reconfigure his weapon
sets before entering an encounter.

Adrenaline


Warriors start a fight without adrenaline, and then build one strike
of adrenaline with every attack they make. Warriors have three stages of
adrenaline that take increasing amounts of strikes to fill - or they
can release their stored adrenaline with a burst skill. Each stage of
adrenaline also gives the warrior a direct passive damage bonus to every
attack.

Burst Skills


Burst skills spend all of a warrior's adrenaline. Each weapon has one
burst skill that improves at each stage of adrenaline. This improvement
can be anything from doing more damage, adding additional conditions,
increasing condition duration, or increased skill duration.
Anonymous
Invitado
Invitado


Volver arriba Ir abajo

Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.