El mercado de MMOs valorado en 8.000 millones de dolares.
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El mercado de MMOs valorado en 8.000 millones de dolares.
Leido en Massively
No matter how many different games you play, follow, or even care about,
the fate of the bigger MMO industry affects them all. Every game, from World of Warcraft to Fantasy Earth Zero, is playing in the same sandbox. But for our favorite genre, it looks like the size of that sandbox is only trending upward. Gamasutra reported recently on a new study that predicts the global MMORPG market will reach a total of $8 billion in worth by the end of 2010, a significant increase from the $5 billion in 2009.
So what's spurring the increase? According to the study, the growth in
the Western market has been slow but steady, while the Eastern market
has been making great strides, led by companies such as Nexon and NCsoft.
The study also predicts that the traditional subscription-based revenue
model is losing steam as an aggregate, citing it as one of the causes
behind the slower growth in the Western side of the industry. Free-to-play isn't everyone's cup of tea, but considering what it seems to be doing to the economic side of our hobby, it's certainly not going anywhere soon.
Recordad que son dolares y no euros, y que no son lo mismo los billones ingleses que los españoles (la palabra correcta seria millardos, pero por simplificar mejor dejarlo en que sus billion son miles de millones y nuestros billones son millones de millones).
En cualquier caso se ha pasado de 5 xxx a 8 xxx, es decir, un crecimiento de mas del 50%, que eso seguro que se entiende
Ojito al tema de los F2P, por cierto...
No matter how many different games you play, follow, or even care about,
the fate of the bigger MMO industry affects them all. Every game, from World of Warcraft to Fantasy Earth Zero, is playing in the same sandbox. But for our favorite genre, it looks like the size of that sandbox is only trending upward. Gamasutra reported recently on a new study that predicts the global MMORPG market will reach a total of $8 billion in worth by the end of 2010, a significant increase from the $5 billion in 2009.
So what's spurring the increase? According to the study, the growth in
the Western market has been slow but steady, while the Eastern market
has been making great strides, led by companies such as Nexon and NCsoft.
The study also predicts that the traditional subscription-based revenue
model is losing steam as an aggregate, citing it as one of the causes
behind the slower growth in the Western side of the industry. Free-to-play isn't everyone's cup of tea, but considering what it seems to be doing to the economic side of our hobby, it's certainly not going anywhere soon.
---
Recordad que son dolares y no euros, y que no son lo mismo los billones ingleses que los españoles (la palabra correcta seria millardos, pero por simplificar mejor dejarlo en que sus billion son miles de millones y nuestros billones son millones de millones).
En cualquier caso se ha pasado de 5 xxx a 8 xxx, es decir, un crecimiento de mas del 50%, que eso seguro que se entiende
Ojito al tema de los F2P, por cierto...
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